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Padel is not to be confused with Platform Tennis, a winter and summer sport typically played at country clubs in the US and Canada, with courts heated from below to eliminate snow and water. The court, rules, and styles of play are very different.
Padel is typically played in doubles on an enclosed court a third the size of a tennis court. Scoring is the same as normal tennis and the balls used are similar but with a little less pressure, the main differences are that the court has walls and the balls can be played off them in a similar way as in the game of squash and that solid, stringless racquets are used. The height of the ball being served must be at or below the waist level.
The sport was invented in Acapulco, Mexico, by Enrique Corcuera in 1969. It is currently most popular in Hispanic American countries such as Argentina and Mexico as well as in Spain and Andorra, although it is now beginning to spread rapidly across Europe and other continents.
Padel Pro Tour (PPT) was the professional Padel Circuit which was created in 2005 as a result of the agreement between a group of organizers of matches of Padel and Association of Professional Players of Pádel (AJPP) and the Spanish Feminine Association of Pádel (AFEP). Nowadays, the most important padel circuit is World Padel Tour (WPT), which started in Spain though it has already reached international expansion. In 2014 WPT has traveled to Portugal, Argentina and Dubai.
The sport’s popularity along the Costa del Sol in southern Spain and the Algarve in southern Portugal has exposed it to a large number of British visitors, leading to an increased popularity of the sport in the UK and a launch of the UK Padel Federation in 2011.
The US Padel Association was founded in Chattanooga, Tennessee in 1993 and opened two courts in the Chattanooga area. The American Paddle Association was formed in 1995 and built its first courts at a private club in Houston, Texas for exhibition games. The first public courts opened in Miami, Florida in 2009, and several clubs have opened nearby, as well as in Los Angeles, since then.
In 2014, the Swiss Club in Singapore opened the first Padel court in Singapore.
The Netherlands currently has over 38 Padel clubs.
Belgium has currently 37 Padel clubs.
Germany 42 Padel clubs.
Sweden, Denmark and over 90 countries are having Padel clubs.
With special thanks and support of Wikipedia.
LA FEDERACIÓN INTERNACIONAL DE PADEL (FIP) HA DESARROLLADO UN REGLAMENTO ESPECÍFICO PARA EL DEPORTE DEL PADEL
Below a summary of the most important rules, full details you find here.
Beginning of the Game
RULE 1. Position of the player
The game is played in pairs.
The players stand in the areas located on either side of the net. The server puts the ball into play and the receiver returns the ball.
The receiver may stand in any part of their area of the court as can the partner of the receiver and the partner of the server.
Players change sides when the number of games played is an odd number. If an error is made and the players do not change sides they should rectify the error as soon as it is discovered to follow the correct order of play.
Maximum rest time between games is 90 seconds.
RULE 2. Choice of side and of service
The choice of sides and the right to serve in the first game is decided by a draw. The pair who win the draw have the right to choose between;
RULE 3. The serve
The serve must be carried out in the following way.
RULE 4. Service fault
The following are considered service faults:
RULE 5. Service order
The players who have the right to serve in the first game of each set decide which of the two partners will serve first. At the end of the first game the pair receiving starts serving, this alternation continuing for all the games of a set. Once the service order has been decided it cannot be changed until the beginning of the following set.
At the beginning of each set the players who have the serve decide which of the two will serve first and from then on, the service is taken in turns.
If a player serves out of turn, the player whose turn it should have been must serve as soon as the error is discovered. All points counted before the error are valid but if there has been only one service fault before the error is discovered this will not be counted. In the case that a game finishes before the error is discovered, the service order continues as it is (in error) until the end of the set.
RULE 6. Service return
In installations with “edges” (in the case of the balling hitting the corner or edge which forms the union between the wall and the lateral wall with the fence) the serve will only be considered good if after bouncing the ball hits the mentioned edge/ corner and carries on in the direction of the receiver.
3. c) If the receiving player hits the ball before it bounces or is a fault in the service they lose the point.
RULE 7. Return order
The players who receive the service in the first game of each set decide who will be the first to receive the serve. That player will continue to receive the first serve of each game until the end of the set.
The players alternate in receiving the serve, once the order has been decided it cannot be changed during the set but can be changed at the start of the following set.
If during a game the order of receipt of serve is altered by the players receiving the serve play continues in this way until the end of the game in which the error occurred. In the following games the receiving players must adopt the initial order of play, if the error is discovered when the wrong player returns the service the receiving players lose the point.
RULE 8. Number of serves
The server is allowed a second serve if the first is not valid. The second serve is made from the same side as the first and immediately after it.
RULE 9. Preparation of the server
The server must not serve until the player who is receiving the serve is ready and if the receiver is not ready, or makes no effort to return the ball, the server cannot claim the point even if the service was good. Likewise, the receiver cannot claim the point if the service is out. The receiving player may stop play if not ready. However, the 25 second rule, RULE 4 (h), must be respected.
RULE 10. A serve touched by a player
If the player who is receiving the service or their partner is hit by or touches the ball with the racket before it bounces, the point is won by the server.
RULE 11. Repetition of a point or a ¨Let ball¨
If the “let“ is produced in the first service this should be repeated. If the “Let” is produced in the second service, the server only has the right to one more serve.
A point being played is a “let” under the following conditions:
The player who during the game considers that a situation in which a “let” is required must immediately make it known to the umpire, not letting play continue, as the right to stop a point is lost once the point has finished.
The umpire can order the repetition of a point in which case the server has the right to two serves.
RULE 12. Interference
When a player is disturbed by anything out of their control with the exception of the installations of the court or partner a “let” must be played and the point repeated.
If a player deliberately or involuntarily disturbs an opponent during play, in the first case the umpire will concede the point to the opponents and in the second will order a “let” when the point is won by the player who created the disturbance.
RULE 13. Scoring
When a couple have won the first point the score is 15, When they win the second point the score is 30. When the third point is won the score is 40 and the fourth point won is counted a game except in the event that both couples have won three points each when the score is then 40 all or deuce. The next point is called “advantage” in favor of the winners of the point and if the same couple wins the next point they win the game. If they lose the point the score returns to 40 all or deuce. And so on until one couple wins two consecutive points.
The first couple to win 6 games with a minimum of a two game advantage wins the set. In the case of a draw at 5 all the players must play two more games until one pair wins 7-5 but if a draw is reached at 6-6 the pair with a two game advantage will win unless a “tie-beak” has previously been agreed upon. (RULE 14).
Matches may be the best of 3 or 5 sets. In matches which are the best of 5 there can be an additional rest period of 10 minutes after the 3rd set if requested by one of the couples.
RULE 14. “Tie-break”
When previously established in the event of a draw at 6 all a “tie-break” is played.
The “tie-break” is won by the first couple to win 7 points as long as there is 2-point advantage.
The first service in a “tie-break” is taken from the right-hand side of the court by the player who would have served normally and who only serves once. The service then goes to the opponents who have 2 services but take the first serve from the left-hand side of the court.
Players change sides every 6 points (set) and have 25 seconds to do so.
The winners of the set with a “tie-break” win the set 7-6
The service of the following set is started by the couple who did not start serving in the tie-break.
During the game
RULE 15. Ball in play
The ball is hit alternatively by either player of each pair.
The ball is in play from the moment it has been served (unless it was out or let) and remains in play until the point has been decided. This occurs when the ball touches the walls of the opponents’ side of the court directly or the metal fencing, bounces twice on the ground or when having been hit by a player it bounces correctly on the opponents’ side and having passed the limits of the court bounces a second time.
A player can play the ball into the opponents’ side making it bounce and then leave the court by the upper limits.
Note: The players can leave the court and hit the ball as long as it has not bounced for a second time. In order to do so the court must meet a series of conditions:
If the ball passes the net, bounces in the opponent’s court, leaves the limits of the court, and comes back into play having hit any object outside the court, the player who hit the ball out of the court is considered to have won the point even though their opponent could have returned it.
If the ball passes the net and having passed into the opponent’s court goes out of the court through a hole or flaw in the metal fencing, or remains caught in it, the point is won by the player who hit the ball.
A player can hit the ball against any of their walls and make it pass over the net into the opponents’ court except for the serve.
A ball which bounces in the angle (corner) formed by one of the walls of the “U” and the ground it is considered good. (The ball known colloquially as “egg” is good).
RULE 16. Volley
Any player can volley the ball, except for the serve.
RULE 17. Ball which bounces on an installation
If the ball bounces in any of the installations having bounced in the court, the ball will remain in play and should be returned before it bounces in the court for a second time.
If the ball bounces off the lights or the roof, in the case of covered courts, the point finishes.
RULE 18. Correct return of ball
The return is correct:
RULE 19. Lost point
A team loses a point:
Note: It will not be considered a double hit when both of the players try to hit the ball simultaneously and only one hits it or when the other hits their partner’s racquet.
RULE 20. (Temporary)
In some courts there is a space between the posts holding the net and the fencing. If the ball goes down said area it will only be considered good if the umpire considers the ball was higher than the net.
RULE 21. Continuous play
Play should be continuous from the first serve until the end of the match except:
The umpire will decide in said suspension, delay or interruption. There will be no tolerance for naturally losing their powers. The judge’s criteria will be valid in those cases that are the consequence of accidents.
If the match is suspended for reasons outside the players control (rain, lack of lighting etc.) when the match restarts the players have the right to warm up as follows:
The match should restart exactly as it finished, i.e. at the same score, with the same player serving and the same location of the players in the court
If the match is suspended due to lack of light, the match should be stopped when the number of games is even so that when it is restarted both pairs are on the same side as when the match was suspended.
RULE 22. Ball changes
The balls will be changed during the match as follows:
In the last tables the balls will be changed in the event of a third set except for the semifinals and the finals.
In the semi-finals and finals, the balls will be changed in the following manner: the first change will take place after the first 11 games. The following change after the next 13 games and so successively.
If there are three balls they cannot be changed unless indicated by the rules or with the permission of the tournament umpire.
When the balls should be changed after a certain number of games and are not changed in the correct manner then the mistake should be rectified when the pair who should have served with the new balls has to serve. Afterwards, the balls should be changed so that the number of games between ball changes is that originally planned.
When a ball is lost the umpire will ensure that it will be replaced by one in the conditions as those in play, otherwise, the whole set of balls will be changed.
Standard of etiquette and behavior
Punctuality
The matches will be played without delay at the times announced. The timetable of the matches should be announced sufficiently early, the players have to inform themselves of the time of their match. The order of play cannot be changed without the authorization of the tournament umpire.
The umpire will consider the match finished if one the players is not in the court ready to play ten minutes after the set time for it to begin, the other pair will be considered the winners.
Clothing
The player should present themselves in clean, appropriate clothes, neither sleeveless tops nor swimming costumes being allowed. Should this not be the case, the clothing must be replaced by acceptable wear. Otherwise the player will be disqualified.
In team matches the players are recommended to wear the same clothes although it is not obligatory.
The players can use the footwear, clothes and racquets they wish as long as they respect the rules.
Identity
The participants should prove, when required to do so by the umpire, their identity, nationality, age, and any other circumstance directly related to the competition, by means of the appropriate documents.
Behavior and Discipline
All players should behave in a courteous and polite way during the time they are in the tournament environment, even if they are not participating and should respect any other person in the same way.
– Area of play:
The player or players cannot leave the area of play during a match, including the warming up period, without the authorization of the umpire, except when changing sides.
– Advice and instructions:
The players can receive advice and instructions from their captain or trainer during the match, both in individual pairs and team competitions
– Prize giving:
The players or teams who play in the final should participate in the prize giving which will take place after the final, unless they are unable to do so due to proven injury or indisposition, or due to a reasonable impossibility.
– Unjustified delays:
25 seconds will be allowed between points and 90 seconds to change sides. Should a player not be ready when “time” is called, the umpire can give them a warning.
The time given to warm up will be 5 minutes
Should a player injure themselves and it is shown that play cannot continue, they will receive 3 minutes for attention or to recuperate. If the match is suspended during the change of sides the player can receive medical assistance during the said suspension and again during the two following changes of sides but during the established 90 seconds for each change of sides. The loss of physical conditions and injuries because of; pulled muscles, muscle ache etc. will be motive for lack of continuity in the game.
– Visual and audible obscenity:
Audible obscenity is defined as the use of words commonly considered and understood to be rude or offensive and pronounced sufficiently loudly and clearly to be heard by the umpire, spectators and organizers of the tournament. Visible obscenities are those signs or gests made with hands, racquet or balls which commonly have an offensive meaning, or which offend reasonable people.
– Ball abuse:
Players may at no time violently hit the ball in any direction, out of the court or over the net when it is not in play.
– Racquet abuse:
The players can at no time intentionally throw or hit the racquet against the ground in a violent way, nor against the net, the umpire’s chair, the walls, the metal fencing or any other element of the court.
– Verbal abuse and physical abuse or aggression:
The behavior, attitude, aggressive and unsportsmanlike gestures of the players of an especially grave nature when directed at the head umpire, umpire, opponents, partners, spectators or any other person related to the tournament. They will be considered to be an insult as well as any oral expression which while not considered to be an insult contains contempt towards others.
Breaking any of these rules will be penalized by the head umpire of the competition. These rules of behavior will be applied in all the tournaments, in different branches and categories, affecting all the players participating in the I.P.F. competitions.
The head umpire will reflect in the corresponding act the occurred incidences for subsequent consideration by the Disciplinary Committee of the International Padel Federation.
According the official Padel rules the playing field should be a rectangle 10 meters wide and 20 meters long (with a 0.5% tolerance), enclosed by walls.
At the middle of the playing field there will be a net dividing the court in two, the net has a maximum height of 88 cm in the center raising to 92 cm at sides (with a 0.5 cm tolerance).
The back walls should be 3 meters high covering the entire back of the field and the side walls should be 3 meters high and 2 meters long ending on another wall 2 meters high and 2 meters long (known as step-type, see picture).
The diagonal-type side wall is also accepted, instead of a step, it runs as straight line between the two heights of the side wall. The rest of the court is closed using a metallic mesh also 3 meters high, the wall closed sides can also have a metallic mesh up to 1 meter tall.
The service lines are placed 3 meters before the back wall and there will be also another line in middle that divides the central rectangle in half. All lines have a 5 cm width and should be clearly visible.
The minimum height between the playing field and an obstacle (for example the ceiling) is 6 meters.
With special thanks of Wikipedia
Bandeja is a Spanish Word: free translated it means ¨Tray¨. This is actually a pretty correct translation. It concerns a shot which is in between a smash and a forehand. During preparation you hold your Padel racket in a manner that you could place some glasses on top. Just like a waiter does.
The Bandeja is a shot to counter lobs of your opponent when you’re at the net. In Padel mostly one team attacks and one team defend. The defending team will often hit a defensive lob to make the attacking team go to the back of the court. The answer on these lobs are often the Bandeja. The shot is done correctly when it has some slice, so the ball want bounce up a lot, it is also not played as fast as a smash and often placed in the back of the court of the defending team into the corners.
It´s a shot that does not exist in any other sport like Tennis for instance.
The Vibora translates in the word ¨Viper¨ it is an often used Padel strike.
When you start playing Padel this will not be a shot you will control that easy.
It is a stroke that you can start practicing when you start to play on a medium level.
The Víbora is defined as a type of “attack Bandeja”, but there is a divergence. When you’re receiving a lob, you allow to let the ball down to the height of your head. After hitting, the ball will bounce at a low angle and almost roll on the ground with a lot of slice.
As for the depth: the ideal is to send it behind the service line and also to the feet of your opponent.
Is a Padel competition between padel clubs by levels.
It concerns a completion under the auspices of the Padel federation of a country. It’s a completion mainly for the Padel players who play on a daily base in Padel clubs. These players in particular seek day by day attractive Padel matches at their specific level.
Interclub makes it possible for Padel players to play with their own team (club) against other teams and clubs in all specific categories.
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